Documentation

Setup, workflow, and technical details for Procedural Map Generator.

Overview

Procedural Map Generator is a grid-based dungeon generation tool for Unity focused on fast iteration and deterministic results. Using a single integer seed, it generates a connected layout of rooms and corridors and can link multiple floors using stair ramps. This asset is ideal for roguelikes, dungeon crawlers, challenge seeds, or any project where you want repeatable procedural levels for debugging, multiplayer synchronization, or daily/weekly runs.


Highlights


What’s included


Optional dependencies


Notes


Inspector workflow


Technical details

Unity version2021.3 LTS or newer (recommended)
PlatformsAll platforms supported by Unity (code-only asset)
Render pipelineBuilt-in / URP / HDRP (no pipeline-specific shaders required)
Netcode (optional)Netcode for GameObjects (enable with MAPGEN_USE_NGO)
NavMesh rebuild (optional)AI Navigation (NavMeshSurface)
Runtime scripts included3
Main scriptsMapGenerator.cs, RoomTemplateSO.cs, FloorManagerSeedSync.cs (optional)
DemoIncluded
DocumentationIncluded (offline PDF + README + changelog)
Setup time~5–10 minutes (with provided demo and docs)

Support

Copy the email or open Gmail:

albertoja.games@gmail.com